How can motion graphics engage the physical?

Coding and sensory motion graphics

This self-generated project brief delves into motion graphics by applying engaging interactions with the user. The structure comprises various materials: Wood, Polystyrene, Acrylic Paint, Electronic Ink, Arduino, Cables, Motors, and Sensors. The concept revolves around empowering users to create motion graphics through physical touch, immersing them in the project.

Touching the electronic balls generates vibrations that signal the Arduino to initiate the motion graphics, enhancing what’s displayed on the screen. The interaction’s outcome depends on factors such as which ball is touched, the number of simultaneous touches, and the location of the touch. Colours correspond to the object’s touch, and visual bubbles emerge when interaction occurs. The outer circles represent the vibrations felt by the user upon touching, with the visuals mirroring this tactile experience.

Immersive yourself into a journey with dynamic physical motion graphics. By interacting with the physical balls, you can directly influence the digital visuals. This tactile connection fosters engagement, influencing us as users. Experiment by touching one ball to change the visuals to a specific color, then try the other ball to see a different hue. These inputs and outputs of touch create a dynamic and engaging experience. Explore what you can conjure on the screen using these physical balls. What happens when two people hold the balls simultaneously? How do the visuals respond when both balls touch? Give it a try.

The electronic ink covering the balls serves as a conduit for the user to connect with the motor inside, creating a tactile experience with vibrations. Consider how the visuals on screen could translate into physical sensations. The Arduino IDE serves as the bridge, connecting both the digital and physical components to enable this interactive experience. The visuals themselves are coded using the software processing, written in Java.

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